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<title>piggyson's CGPortoflio Gallery</title>
<link>http://piggyson.cgsociety.org/gallery/</link>
<description>piggyson's gallery of images</description>
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<ttl>120</ttl>
	<item>
	<title>Asian Valley</title>
	<link>http://piggyson.cgsociety.org/gallery/165822</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/10637/10637_1093877021_small.jpg"><br><br>I have always been a lurker on these boards so figured I would finally post something ^_^<br />
This is a little Asian themed render I created for a website design. The scene is almost completely created out of realtime geometry (Minus the grass.)<br />
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	</description>
	<pubDate>Mon, 30 Aug 2004 14:43:43 +0000</pubDate>
	</item>
	<item>
	<title>Gr2</title>
	<link>http://piggyson.cgsociety.org/gallery/172193</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/10637/10637_1095953519_small.jpg"><br><br>This is a render of the in-game character model of Captain Scott Mitchell from Ghost Recon 2. The model is around 4700 polys (triangles) with two 512 texture maps including specular maps.<br />
A former enlisted soldier from Ohio, Captain Scott Mitchell worked his way up through the ranks to become the leader of the elite Ghosts.  Mitchell is the consummate soldier.  He leads by example and believes that respect is earned, not awarded.<br />
I'll post wires and concept up shortly <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Thanks,<br />
-Joseph-<br />
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	</description>
	<pubDate>Thu, 23 Sep 2004 15:32:05 +0000</pubDate>
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